My "Tilemap" based attack loader


I want to tell you about the improved Tilemap that I use to load the enemy’s attack. The first thing is most of the tiles are grouped and the second is I added new ones that have been added.

O - A note that you can counter with anything

X - A note that you can’t counter it

? - Random note (up, down, left, right)

! - A warning sign appears at your player’s row warning you about an incoming hazard (yellow are long and red are short warnings)

A to D - They do certain actions (“A” for when the enemy has finished their attack)

1 - Fire a laser

2 - Remove a laser

Spike - Create a spike for a few seconds

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